Game Programming
Gameplay systems, physics, enemy AI and responsive controls — engineered to run smoothly on every target device.
- C# / C++
- Unity
- Unreal
Full-cycle game development studio
Cotena brings programming, art, level design, audio, UI and QA under one roof — so your game ships polished, performs smoothly and keeps growing after launch.
Engines, tools & platforms we work with
What we do
Hire us for a single discipline or hand over the whole production. Either way you get one accountable team and one clear plan.
Gameplay systems, physics, enemy AI and responsive controls — engineered to run smoothly on every target device.
Concept art, characters, props and environments — modeled, rigged, textured and animated with a consistent style.
Layouts, lighting and pacing tuned through greyboxing and playtests until every area rewards exploration.
Original music, crisp effects and adaptive audio that reacts to what is happening on screen.
Menus, HUDs, stores and onboarding designed for clarity and conversion on any screen size.
Structured test plans, device coverage, bug tracking and performance profiling before every release.
Why Cotena
Our name comes from catena — a chain. A game is only as strong as its weakest link, so we take responsibility for all of them instead of handing you a patchwork of freelancers.
How we work
Five steps, each with a concrete deliverable — so you always know where your game stands.
We shape your idea into a core loop, audience and hook.
Concept briefScope, milestones and a build roadmap everyone signs off on.
Game Design DocumentA playable prototype first, then features layered in sprints.
Playable builds each sprintPlaytests, bug fixing and optimisation on real devices.
QA reportStore release, analytics, player feedback and live updates.
Release + update planWays to work with us
From idea to store launch. We own design, code, art, audio and QA so you can focus on the vision.
Best for
Extra hands for your team. We plug into your pipeline for the disciplines you need, when you need them.
Best for
Keep a live game healthy with optimisation, bug fixes, new content and seasonal events.
Best for
We build for Android, iOS and PC, using Unity or Unreal Engine depending on the genre, target devices and visual style of your game.
Yes. We start with a short review of your build, codebase and assets, then agree which areas we take over or support.
Send us a message with your idea, references and timeline. We reply with questions, then a proposed scope, plan and estimate.
Yes. We offer ongoing LiveOps — bug fixes, performance work, new content and events — so your game keeps improving.
Tell us about your project. We'll get back to you with clear next steps.